![]() Remaking a game as unusual and distinctive as System Shock is obviously difficult even its own sequel, System Shock 2, made a lot of changes to the System Shock formula that shifted the core experience of the game towards something more like Deus Ex. Lastly, I was really excited to check out Nightdive’s interpretation of Cyberspace, but the first terminal I found didn’t seem to be operable in this demo. The gun came with one type of ammo, but I only ever picked up a different type that I couldn’t seem to swap out for. I also couldn’t figure out for the life of me how to switch my pistol’s ammo out. The demo doesn’t allow you to save, so after I died early on in my first run, I had to start from the beginning. ![]() At first, I had some camera wackiness as I passed through doorways or went from room to room, but the longer I played, the more unstable my camera movement became. ![]() It took me about an hour to complete the demo. I wasn’t afraid of her because I knew her. Slowly, I regained my footing, and as I approached the end of the demo, I could feel my confidence coming back. I felt lost, scrambling for traction, all the while I knew SHODAN could see my every move, my every dead end. For a while I stood there, watching these tubes breathe in and out, and I felt even more insecure and vulnerable than I had in the original. Various tubes and panels almost seemed to be breathing, as if SHODAN herself was embodied in the station, and I was navigating her interior. ![]() ![]() SHODAN’s presence felt somehow even more pervasive as I walked along corridor after corridor. ![]()
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